Mark Zuckerberg shares the first look at Meta’s “mixed reality” viewer

Check out “The World Beyond”: Mark Zuckerberg shares first look at Meta’s “mixed reality” viewer known as Project Cambria

  • Zuckerberg shared the first mixed reality preview on Project Cambria today
  • The next “high-end” headset will be launched later this year, Meta’s CEO said
  • Mixed reality allows real and virtual elements to interact within an environment

A half CEO Mark Zuckerberg shared his first look at his company’s “mixed reality” viewer, known as Project Cambria.

In a new video, Zuckerberg can be seen testing a demo called “The World Beyond” on the “high-end” headset, due out later this year.

It shows Zuckerberg stroking a cute virtual creature, picks up and throws a virtual ball, and displays a web browser that appears to be floating right in front of his face.

Mixed reality describes experiences that combine elements of both a physical and virtual environment, allowing real and digital elements to coexist and interact.

Meta CEO Mark Zuckerberg shared the first look at the headset for the

Meta CEO Mark Zuckerberg shared his first look at his company’s “mixed reality” headset, known as Project Cambria.

In the video released Thursday, people can see Zuckerberg's point of view as he strokes a cute virtual creature

In the video released Thursday, people can see Zuckerberg’s point of view as he strokes a cute virtual creature

WHAT IS MIXED REALITY?

Augmented reality (AR) and mixed reality (MR) are both immersive technologies but they are not the same.

Mixed reality is an extension of augmented reality that allows real and virtual elements to interact in an environment.

Mixed reality maintains a connection with the real world, so it’s not considered a fully immersive experience like virtual reality (VR) is.

Source: bernardmarr.com

Zuckerberg posted the video on his Facebook page on Thursday showing the World Beyond demo.

Although Zuckerberg’s teaser video shows the wearer’s point of view, the headset itself was blurry.

“I want to share a little bit of Project Cambria, the code name for our high-end VR headset that will be out later this year,” said Zuckerberg.

“I won’t show you the headset yet, but you’re watching an experience called The World Beyond.

‘This is just the beginning for mixed reality. Imagine being able to open your perfect workstation with all the screens you want wherever you go. ‘

Project Cambria features sensors that allow a user’s avatar to create natural eye contact and facial expressions in real time while in the metaverse.

Meanwhile, the cameras will pass high-resolution color video to the headset screen.

Zuckerberg has already stated that Project Cambria will cost more than current headsets, although it is not known exactly how much.

Zuckerberg posted the video on his Facebook page on Thursday showing the World Beyond demo

Zuckerberg posted the video on his Facebook page on Thursday showing the World Beyond demo

Mixed reality describes experiences that combine elements of both a physical and virtual environment, allowing real and digital elements to coexist and interact

The demo in the video was created using Presence Platform, a set of machine learning and artificial intelligence features that help developers create mixed reality experiences, as well as natural manual and voice interactions.

Presence Platform was released last year as part of a first step in Meta’s ambition to turn Facebook into a metaverse.

The term “metaverse”, coined in the 1992 dystopian novel “Snow Crash”, is used to describe shared and engaging spaces that are accessed through different platforms where physical and digital converge.

Zuckerberg, who co-founded Facebook in his dorm at Harvard University in 2004, described the metaverse as an “embodied Internet”.

Although Zuckerberg's teaser video shows the wearer's point of view, the headset itself has been blurry.

Although Zuckerberg’s teaser video shows the wearer’s point of view, the headset itself has been blurry.

Within years, Facebook users will be able to use the platform not on their phone or computer, but by wearing a headset.

Instead of swiping the screen of one device, they could potentially meet up with a Facebook friend in a shared virtual space, such as an ultra-realistic simulation of another planet or an idyllic garden, and chat with each other’s avatars.

“It will be characterized by social presence, the feeling of being right there with another person, no matter where in the world you are,” says Meta.

“The metaverse is still far away, but parts of it are already here and more are on the horizon.”

A half renamed itself in October, as part of his long-term plan to turn his social media platform into a metaverse.

THE ‘METAVVERSE’ OF FACEBOOK: A VIRTUAL WORLD IN THE WORLD

In a recent interview, Mark Zuckerberg he said that in the next five years he wants people to think of Facebook not as a social media company, but as a “metaverse” society.

It is a virtual environment-like environment where people can work and play for most of their 24 hours without leaving the house.

“And my hope, if we do it right, I think about the next five years or so, in this next chapter of our company, I think we will actually move from people who see us primarily as a social media company to a metaverse company,” he said. said Zuckerberg in the interview with The border.

“And of course, all the work we’re doing on the apps people use today directly contributes to this vision in terms of creating communities and creators.

‘But this is something that I am spending a lot of time on, that I think about a lot, that we are working on a lot. And I think it’s just a big part of the next chapter for the work we’re going to do in the whole industry. ‘

So what exactly is the metaverse?

As Zuckerberg describes it, it is a “vision” that spans the entire technology sector, calling it the successor to the mobile Internet.

“But you can think of the metaverse as an embodied Internet, where instead of just viewing the content, you’re in it,” he continued.

“And you feel present with other people as if you were in other places, having different experiences that you might not necessarily have on a 2D app or web page, like dancing, for example, or different types of fitness.”

The Facebook CEO says his vision – which he has been working on for several months – would not only reach virtual reality, but also augmented reality, computers, mobile devices and game consoles.

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